Saturday, February 25, 2006
I feel terrible now...due to dat DAM cough i now have a extremely bad sore throat...
and due to dat DAM sore throat... i still have a fever...
and i m still coughing -.-
i cant talk now... it hurts too badly to talk so i m gonna practise miming on mon
at least i got a reason to skip PE but it aint worth it considering the pain i m going thru...
AARRRRRRRGHHHHHH!!! i hate falling sick!
Neway Dota 6.28 came out yesterday... been waiting for it for 3 months !
Wasnt dat gd an update neway... nerfs here and there.. about 80% nerfs and no effective buffs...
2 new Scourge heros --- Witch Doctor and Spirit of Vengeance
Witch's a very gd pusher while spirit is a decent hero killer
Witch Doctor(Vol'Jin) Skills ---
Paralyzing Casks ==> 2 heroes approach u... do this and they r screwed
Vol'jin launches casks of paralyzing powder that bounce between foes, stunning those effected for a short period of time (1 sec on Hero, 5 on creeps).
Level 1 - 2 bounces
Level 2 - 4 bounces
Level 3 - 6 bounces
Level 4 - 8 bounces
Voodoo Restoration ==> get mana regen to 350%(+250%) and u can keep this on for gd
Vol'jin focuses his voodoo magic to heal nearby allied units.
Drains 10 mana/sec until deactivated.
Level 1 - Restores 6 hp/sec.
Level 2 - Restores 12 hp/sec.
Level 3 - Restores 18 hp/sec.
Level 4 - Restores 24 hp/sec.
Maledict ===> After casting this on a hero, attack him to make him take the extra 100 bonus damage
Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds
Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse.
Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse.
Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse.
Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse.
Death Ward (Channeling)===> Best used with paralyzing casts on 2 heroes
Summons a deadly ward to attack enemy heroes.
Level 1 - 60 Chaos Damage.
Level 2 - 90 Chaos Damage.
Level 3 - 120 Chaos Damage. Bounces once.
Spirit of Vengeance(Mercurial) Skills---
Phase ===> Zero collison, can walk thru creeps and trees, you are visible, this is not wind walk
Mercurial phases out resulting in the ability to walk through objects and move at a faster pace.
Level 1 - Increase speed by 4%. Lasts 10 seconds.
Level 2 - Increase speed by 8%. Lasts 15 seconds.
Level 3 - Increase speed by 12%. Lasts 20 seconds.
Level 4 - Increase speed by 16%. Lasts 25 seconds.
Haunt ==> About every few seconds an illusion doing 33% dmg will pop up and attack the target hero 1 to 3 times (usually 1 time), hero freezes for a short period of time when illusion appears , illusion disappears after attacking.
5 hauntings = 5 illusions attacking target hero over a period of time, 1 every few seconds
Mercurial haunts the target hero. The hero is frozen in fear while the illusion attacks. The effects of this are amplified if the enemy cannot see the true Avatar of Vengeance.
Level 1 - 3 Hauntings.
Level 2 - 4 Hauntings.
Level 3 - 5 Hauntings.
Level 4 - 5 Hauntings. Gains Reality. (instead of an illusion, the hero is the one that teleports over and attack the target hero, something like a blink strike)
Can choose whether to use Reality or not in that attack
Dispersion ===> Basically evasion where damage goes to the enemies around you
Gives Mercurial a chance to avoid damage and disperse it to an area around her. Has a minor stun effect. Can only disperse for as much max hp as he has. 400 AOE.
Level 1 - 4% chance.
Level 2 - 8% chance.
Level 3 - 12% chance.
Level 4 - 16% chance.
Vengeance ===> This only injures ONE random target, however if u cast Direct Vengeance(100 mana cost,extra skill) on a specific hero, all the damage will strike that hero.
Whenever an allied unit near Mercurial dies, it releases an energy to damage its enemies as its last act of vengeance. 1000 AOE.
Level 1 - 50 damage per creep. 200 damage per hero.
Level 2 - 75 damage per creep. 250 damage per hero.
Level 3 - 100 damage per creep. 300 damage per hero.
My mind's unweaving/ 8:58 AM